AI Insights · Timothy · July 2024
Top 5 2D Cartoon Games Performance on iOS in Turkey - Q2 2024
Discover the performance trends of the top 5 2D cartoon games on iOS in Turkey for Q2 2024, including metrics on revenue, downloads, and weekly active users.
In Q2 2024, the top 2D cartoon games on iOS in Turkey demonstrated significant activity, with notable trends in revenue, downloads, and weekly active users. The data, sourced from Sensor Tower, provides a detailed look into the performance of these popular games.
Royal Match saw a remarkable rise in revenue, starting at approximately $57K in the first week of April and peaking at around $114K by the end of June. Downloads fluctuated, with a low of about 11K in late April and a resurgence to over 15K in the final week of June. Weekly active users steadily increased from nearly 393K at the beginning of April to over 426K by the end of the quarter.
Candy Crush Saga also showcased strong performance metrics. Revenue began at around $50K in early April and climbed to approximately $81K by late June. Downloads varied, starting at 15K and maintaining a consistent range around 13K to 14K throughout the quarter. Weekly active users showed growth, beginning at 171K and reaching up to 187K by mid-June, before settling at 165K.
Clash of Clans experienced notable fluctuations in revenue, starting from $54K in early April, dipping to around $26K in late June. Downloads saw a peak of nearly 20K at the end of April, with a subsequent drop to about 9K by the end of June. Weekly active users displayed a declining trend from 496K at the start of the quarter to 464K by the end.
Travel Town - Merge Adventure showed a positive revenue trend, beginning at $21K in early April and reaching approximately $39K by mid-June. Downloads saw an initial spike to 13K in early April, stabilizing around 9K to 15K towards the end of the quarter. Weekly active users increased steadily from 36K at the start of April to 66K by the end of June.
Hay Day maintained a consistent revenue stream, starting at $18K and ending at about $14K by late June. Downloads were relatively stable, fluctuating between 9K to 13K throughout the quarter. Weekly active users varied, beginning at 259K in early April, peaking at 286K in mid-April, and ending at 245K by the end of June.
For more detailed insights and data, visit Sensor Tower.